Assets

ChemFusion
Game Environment, 2017
Fadel Ragheb (sound)
Lianne Maritzer (animation)

Richard Mondoux (code, characters)
Charlotte Rothsching (code)

Created with Blender, Substance Painter and Unity.

Chemfusion is a chemistry game made for Learn Quebec, a non-profit educational organization. It was created in a game studio class.

The objective of the game is to teach grade 10 students about bonding elements and what are protons, electrons and neutrons used for. My goal as the environment artist was to give students an understanding of the periodic table of elements by facilitating visual comprehension.

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My first attempt of modelling the environment was by creating a simple and colorful world where the characters from the table of elements would have been placed in their natural environment. My original idea came from my personal experience having difficulties in mathematics and science as a child. I thought that it would be easier for students with learning disabilities to understand visually scientific concepts.

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This idea failed as my team members and I wanted to try out a different visual concept; sci-fi. Therefore, I modeled and textured a science lab where the character (played by the student) would go to its desk to complete multiple exercises such as practicing how to bond elements. I created an entrance that, as I interpret it, could be subject to a scientific lab: luminous, underground, secretive floor of experiments.

SarahFayG_Blockout3D Blockout of the science lab
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Ruins

2017
Sophia Lim (model, texture, code)
Anthony Dupont (model)

Created with 3D Blender and Substance Painter.

Ruins is the creation of a 3D environment located in an ancient Buddhist temple. It’s an interactive scene exploration where the user can navigate the ruins. This work was inspired by the religious archeological sites in Southeast Asia like Angkor, the capital city of the Khmer Empire in Cambodia existing from the 9th to the 15th centuries. We created the project within three weeks for our second 3D production course.

About two months before the beginning of the project, I was visiting Indonesia and saw many mesmerizing temples. There are so many details to observe in historical sites! From the moss taking over the floor and the walls to the beautiful sculptures portraying mythological creatures. I am currently reworking the structure on my spare time to recreate the feeling of being in a temple.

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Blacks Harbour

2016
Photography and Postjet Ink on Japanese paper
30 x 188 cm


Blacks Harbour
is an installation project on memories created in a digital print media class. My classmates and I were instructed to create a project on Seriality as Form (a serial layout or arrangement).

By created this piece, I wanted to leave an impression of absence, emptiness and silence. The print on paper gave an impression of a garment left on the chair. My teacher and the students commented that it was beautiful and mysterious, that they wanted to take time looking at the pictures although they were not welcoming. The paper on the chair felt crackling and uncomfortable, adding to the piece. It read like a sad history that happened there as well. While presenting, the installation felt so silent that there was a pressure in it. I felt like creating a balance between nostalgia and discomfort.


The story

In 2015, my great-aunt Charlotte Winchester passed away on a cold winter day in Grand-Manan, New Brunswick. The following summer after her funeral, my mother and I stayed in her house to empty it. As we were cleaning, we found old pictures and documents portraying her life. How I perceived her before her death seemed to be untrue. I felt wrong as I discovered that every single letter, gifts and crafts that my sister and I gave and made for her since we were child were so preciously kept and treasured.

As I learned more about her past, I found that Charlotte was mentally abused by her parents. As she got older, taking care of wild animals that she encountered in her yard was what kept her heart warm.

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Blacks Harbour installation

 

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Details

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Documentation

Art Consignment Shop

2015-2016
Art Consignment Shop
Concordia University

Art shop for students to display and sell their work. I was chosen two semesters in a row to showcase my paintings (three in total). Occult was sold on the opening night in 2015. In 2016, Flare was purchased within the first week following the overture. 30% of the profit was given to the shop and the rest was given back to me, allowing me to buy more art supplies!

The shop provided the chance for student creators to earn money and gain visibility outside of the faculty of fine arts. Artworks included drawings, paintings, prints, photos, sculptures and ceramics, as well as miniatures, zines and small publications, handmade paper, cards, postcards and design projects.

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Photograph by Nikolas Litzenberger

SFG_Flare
Flare
acrylic on canvas
40″ x 30″
2015

 

SFG_Hydra_1.1SFG_Hydra_1.2
Hydra (diptych)
acrylic on canvas
20″ x 16″
2016

 

SFG_Occult
Occult
acrylic on canvas
40″ x 30″
2015

 

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Myself at the Art Consignment Shop opening in 2015

Diorama

WEBdiorama

2016

I modeled the diorama with the use of the software Blender in my first 3D production class. There was no theme imposed so I decided to create a fairy house in an enchanted forest.

Down below are some sketches that I made before modelling. I was inspired by the beautiful bio luminescence colors from Foresta Lumina Garden of Wishes, a multimedia nighttime experience along the Coaticook Canyon created by Moment Factory. It had a variety of theatrical effects that created a moody but magical setting.

 

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Hero Prop

2017

Created with Blender and Substance Painter

This is a hero prop in progress that I made in my 3D production class. I wanted to create a tool that would be very interesting in a context where this would be a historical object of some government taking severe control over its population, or in an actual context, a tool that would connect a person into another virtual world.

The model looks like a syringe but without the needle at the end. Instead, I am creating a piercing gun tip that would implant a chip in an individual’s neck. I am currently modeling and texturing roots growing around the model to create the look that the prop would have been found lying in the forest with nature taking over it as it would age.

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SarahFayG_HeroProp_PaintOver

Concept/Paint Over

Oppression Olympics 2k16

2016
GAMERella Game Jam
Jessica Rose Marcotte (visuals, text)
Dietrich Squinkifer (code, text)

I created the visuals with Photoshop. I came up with the visual concept of cut-out Olympians competing in a theater. I was inspired by horse racing board games that I played as a child.

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Inspiration for the visual concept

Oppression Olympics 2k16 is a video game made within 24 hours for GAMERella Game Jam at Concordia University!

It’s a cheesy sports game lampooning the idea of the “oppression Olympics”, a term used to describe when people of different marginalized groups compete against each other in order to prove who’s more oppressed. For best results, gather together some friends around a single keyboard and button-mash as fast as you can. Play on!

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My team for the weekend!