Game Environment, 2017
Fadel Ragheb (sound)
Lianne Maritzer (animation)
Richard Mondoux (code, characters)
Charlotte Rothsching (code)
Created with Blender, Substance Painter and Unity.
Chemfusion is a chemistry game made for Learn Quebec, a non-profit educational organization. It was created in a game studio class.
The objective of the game is to teach grade 10 students about bonding elements and what are protons, electrons and neutrons used for. My goal as the environment artist was to give students an understanding of the periodic table of elements by facilitating visual comprehension.
My first attempt of modelling the environment was by creating a simple and colorful world where the characters from the table of elements would have been placed in their natural environment. My original idea came from my personal experience having difficulties in mathematics and science as a child. I thought that it would be easier for students with learning disabilities to understand visually scientific concepts.
This idea failed as my team members and I wanted to try out a different visual concept; sci-fi. Therefore, I modeled and textured a science lab where the character (played by the student) would go to its desk to complete multiple exercises such as practicing how to bond elements. I created an entrance that, as I interpret it, could be subject to a scientific lab: luminous, underground, secretive floor of experiments.